The fortress out of China
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From the discovery of Radianite to the conflict between the two Earths, the complete timeline of the VALORANT Protocol.
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Type your DPI and your in-game sensitivity: your eDPI, the distance for a full 360° and the mousepad width you need show up straight away.
Try the calculator →Coming over from another FPS? Enter your original game, your sens and your DPI: you get the exact value that reproduces the same mouse feel in Valorant.
Click a game to set it as your starting point. The conversion works both ways, including from Valorant to another title.
Every game applies its own internal scale to turn your mouse movement into camera rotation. A sens of 1 therefore does not mean the same thing from one title to the next: in Valorant the camera turns about three times faster than in Counter-Strike for the same displayed value.
That is why a player used to 1.0 on Counter-Strike 2, formerly CS:GO, lands around 0.31 on Valorant. The number looks tiny, but their hand travels exactly the same distance to turn their character around. That is what the converter preserves.
The real measure is cm/360The only number genuinely comparable between two games is the mouse distance needed for a full turn, in centimeters. That is what your muscle memory recorded over hundreds of hours. A successful conversion is one that does not change it: the tool shows it so you can check.
From Deadlock. Same house as Counter-Strike, not the same scale: for an equal value, Deadlock turns twice as fast as CS2. A 2.2 in Deadlock matches a 1.38 in Valorant: enter your number, the tool applies the exact factor and your tracking stays untouched.
From The Finals. Embark's game shares its scale with Overwatch 2 and Call of Duty: if you rotate between those three, keep the same number. Toward Valorant, expect roughly ten times less: a 5.0 in The Finals becomes a 0.47.
From Destiny 2. Same scale family as The Finals: your Guardian sensitivity converts the same way. The converter saves you from relearning your aim every time a Crucible season pulls you back.
From Rainbow Six Siege. The conversion covers your hipfire sensitivity, the one that turns the camera. Your aim-down-sights multipliers, one per zoom level, remain a Rainbow Six setting: they have no direct equivalent in Valorant, where scope behavior is fixed.
The converter doubles as a cm/360 calculator: the third result line shows the distance your mouse travels on the pad for a full turn, in the source game as well as in the target one. It is deliberately highlighted, because it is what proves the conversion is right.
If all you want is to measure that distance without changing games, leave the same title on both sides: the number stays, and you get your current cm/360. Plenty of players write it down once and use it as a reference every time they change mouse or mousepad.
Do not change your DPI at the same time. Keep your mouse where it is and adjust only the in-game sensitivity. Changing both at once makes it impossible to know what caused what, and you will spend weeks guessing.
Do not start from scratch. Plenty of newcomers pick an arbitrary sens on the grounds that Valorant is a different game. That is a waste: your feel does transfer, and it is the thing that took you longest to build.
Do not copy a professional player's sensitivity. It is calibrated for their mouse, their pad, their posture and their arm room. Convert your own, play with it for a week, then adjust if you need to.
After the conversionIf your original sensitivity did not suit you already, converting it will not fix that. This is a good moment to ask the question: our Valorant sensitivity guide gives the reference ranges and the method for adjusting. Our eDPI calculator then places your result against the professionals.
Because every game uses its own internal scale. Valorant turns the camera about three times faster than Counter-Strike for the same displayed value, so the equivalent number is three times smaller. It is not a question of being slow: at 0.31 in Valorant, your hand travels exactly the same distance as at 1.0 in CS2.
Yes, and that is the whole point. The converter is not after the same number but the same mouse distance for a full turn, what people call cm/360. That distance is what your muscle memory recorded, not the value shown in the options menu. The two result lines prove it: they have to match.
No, definitely not. Keep your mouse DPI as it is and change only the in-game sensitivity. Changing both at once makes it impossible to know what caused what. DPI only enters the calculation to work out your real distance in centimeters.
Round to the nearest decimal the game does accept. The gap that introduces is negligible, far below what you can feel. Valorant accepts three decimals, which leaves plenty of room to land close.
That is another question, and it is worth asking. Plenty of players arrive with a sensitivity inherited from another game without ever having questioned it. Our sensitivity guide gives the reference ranges and the method for adjusting.
Because the game displays its sensitivity that way rather than as a decimal value. The underlying calculation is identical, only the presentation changes. The converter adds the symbol automatically when Fortnite is the target game.
Pick Deadlock as the source game, Valorant as the target, and enter your value. Watch out for the shared-engine trap: Deadlock comes from Valve but turns twice as fast as Counter-Strike for the same number. Reusing your CS2 sens in Deadlock, or the other way around, doubles or halves your feel without warning; the converter applies the right factor.
Yes, all three share the same internal scale as Call of Duty. Between those four games your value carries over as it is; the conversion becomes essential toward Valorant, Counter-Strike or Fortnite, and the tool gives the exact number in both directions.
It converts your hipfire sensitivity, the one that turns the camera. Rainbow Six aim-down-sights multipliers, one per zoom level, remain a setting of that game to adjust afterwards: the same principle as scopes in every other title.
Another newcomer reflex: bringing your reticle over. The generator lets you rebuild it and copy its import code.
Crosshair generator →
Author: Yassine