Controllers

Brimstone

The commander who draws up the plan

“Position confirmed. Smokes incoming. Move up.”

Brimstone, a Valorant agent
Brimstone

THE STORY OF BRIMSTONE

Brimstone is the commander of the VALORANT Protocol and one of its very first members. A methodical veteran, he carries operational responsibility for a team of personalities that nothing predisposed to working together.

He has no Radianite-based power. What he brings is orbital support and a read of the ground earned on other theaters of operation. Where the Radiant agents improvise with their gifts, he opens a map, marks a point and triggers exactly what is needed exactly where it is needed.

That rigor makes him as much an asset as a source of friction. His relationship with Raze is tense, he is wary of Viper, whose past he knows, and he deals constantly with agents who have never taken an order in their lives. Brimstone holds the structure together, and that is exactly what his gameplay says: he is not chasing glory, he creates the conditions for the others to succeed.

Agent file
Codename Brimstone
Real name Undisclosed
Nationality American
Role Controller
Affiliations VALORANT Protocol

BRIMSTONE'S ABILITIES

C

Stim Beacon

Brimstone throws a beacon that, on hitting the ground, creates a field boosting the fire rate of the players standing in it.

Q

Incendiary

Brimstone throws a grenade that bursts on the ground and leaves a burning zone dealing continuous damage.

E

Sky Smoke

From a tactical map, Brimstone calls in several lasting smoke clouds at range that block vision over the chosen areas.

X

Orbital Strike

From a tactical map, Brimstone calls in a sustained orbital strike that deals continuous damage to the targeted area.

BRIMSTONE VIDEOS

Golden Moment: Brimstone

HOW TO PLAY BRIMSTONE

01
Smoke for your team, never for yourself

The most common beginner controller mistake is dropping smokes in front of you for cover. That is not your job. Your smokes exist to cover the angles your teammates are going to get shot from on the way in. Ask where the team is attacking, smoke the enemy sightlines, then go in with them.

02
Incendiary wins post-plants

Once the Spike is down, the molly is often worth more than a duel. Throw it on the Spike the moment the enemy starts defusing: he either stops or he dies. That is a round won without firing a bullet, and it repeats every single time.

03
Stim Beacon goes down before, not during

The beacon takes a moment to activate and its radius is limited. Dropping it in the middle of a gunfight does nothing. Put it down just before the group commits, at the spot you are leaving from, so everyone gets it at the moment of the entry.

04
Orbital Strike blocks a site, it does not kill anyone

Counting on the ultimate to get kills is the best way to waste it: the enemy has plenty of time to walk out of the zone. Its real value is denying an area for several seconds, typically to stop a retake or to cut a rotation at the moment of the plant.

THE VALORANT CONTROLLERS

ROLE: CONTROLLER

The architects of the battlefield. Seven agents who cut sightlines, slow the enemy push and set the pace of every round.

EVERYTHING ABOUT BRIMSTONE IN VALORANT

Brimstone is the simplest controller in Valorant and, for that reason, the best starting point for the role. His signature ability, Sky Smoke, goes down straight from a tactical map: no trajectory to work out, no lineup to memorize, no mechanical skill required. Where Viper imposes fuel management and Astra demands constant round reading, Brimstone lets a player understand what a controller does from their very first game. In the game since launch in 2020, he remains perfectly viable in competitive play, especially on compact maps where the limited range of his smokes is not a problem.

Yes, no question. Sky Smoke is placed from a tactical map by simply clicking where you want it, which removes the main difficulty of the role entirely: aiming and working out a smoke trajectory. A beginner can therefore focus on the only question that really matters, namely where to smoke and when. The recommended path is Brimstone first to absorb the logic of the role, Omen next for mobility, then Viper or Astra once you know the maps well.

Range. Unlike Omen or Astra, who can smoke anywhere on the map from where they stand, Brimstone has to be relatively close to the area he wants to cover. That forces him to move up with his team and makes him more vulnerable, especially on large open maps. In exchange, his smokes are numerous and go down instantly, which makes him an excellent pick on compact maps and on fast executes.

The ultimate should not be seen as a killing tool: the strike lasts several seconds and opponents have plenty of time to leave the zone. Its real value is making an area unusable at a decisive moment. The two most profitable uses are blocking a retake after the Spike goes down, and denying a tight passage to cut an enemy rotation. Used that way, it is worth a full round.

Brimstone is the commander of the VALORANT Protocol and one of its founding members. An American veteran, he has no Radianite-based power: everything he brings rests on his military experience and on the orbital support at his disposal. Riot Games has never released his real name. His writing is built around his role as leader, with recurring tension toward Raze, whose methods he finds too destructive, and a persistent wariness of Viper.