The loudest demolitions expert in the protocol
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Raze comes from Brazil and has never tried to hide it. Her accent, her energy, the way she celebrates every win at full volume: everything about her clashes with the military coldness of the rest of the protocol.
Her specialty is explosives. Not the laboratory kind, the kind you build yourself out of whatever you can find. Her robots, her charges and her grenades are personal creations, cobbled together and then refined, and she treats them with the affection most people save for pets.
That approach earns her a tense relationship with Brimstone, who finds her methods too unpredictable and the collateral damage hard to justify. Raze figures a site taken is still a site taken. They are both right, which makes their in-game exchanges especially good.
Raze sends out a robot that rolls along the ground, bounces off walls, locks onto the first enemy it meets and explodes on contact.
Raze sticks a blast pack to a surface and sets it off at will, damaging and knocking back everyone caught in the explosion.
Raze throws a grenade that releases submunitions damaging every enemy nearby; she gets a charge back every two kills.
Raze fires a rocket that deals heavy area damage on first impact.
The beginner instinct is to save your Blast Packs to escape a duel you are losing. Do the opposite. Use them to land on the site at a speed and from an angle the defense cannot read. A satchel entry catches a player off guard far more reliably than walking in.
Do not save it for later, it is worth nothing at the end of a round. Send it every single time before your team commits: either it hits someone and you get a huge advantage, or it finds nothing and you know the area is empty. Either way you come out with information.
The submunitions cover a big area but the damage is spread thin. Do not count on it to kill a full health player behind cover. Use it to force him out of his position, then take the duel once he is in the open.
Aiming straight at a moving player is the best way to miss. Fire at the ground just in front of him or at the wall behind: the explosion covers a wide area and will kill him anyway. And check your own distance, the rocket does not tell you and the enemy apart.
Raze holds a place of her own among the duelists of Valorant: she is the only one whose impact does not depend directly on shooting accuracy. Where Jett and Reyna are only worth the duels they win, Raze deals damage through her explosives, regardless of her aim. Boom Bot, Blast Packs, Paint Shells and Showstopper cover entire areas and force the enemy to move. That quirk makes her the most accessible duelist on the roster for a player who wants to learn to enter first without having the mechanics for it yet, while still keeping a very high ceiling thanks to satchel movement.
That is exactly her appeal. Unlike Jett or Reyna, whose entire kit assumes you win your duels, Raze gets her impact from her explosives. A well sent Boom Bot can deal heavy damage without her firing a single bullet, Paint Shells forces an entrenched player out of position, and Showstopper kills in a wide radius. A beginner who wants to play duelist without the accuracy it usually takes will have far more impact with Raze than with any other agent in the role.
The principle is simple: the charge propels Raze in the direction opposite its detonation point. Placed on the ground under her feet and set off while jumping, it sends her up; placed on a side wall, it sends her sideways. Advanced movement means chaining both charges to cover very long distances. The rule to remember as you improve: this movement is for entering a site from an unexpected angle, not for escaping a duel you have already taken.
The ultimate damages Raze herself if she is too close to the point of impact, which happens often to beginners firing at a nearby enemy. It does not hurt teammates, though. The right habit is to aim at the ground or at a wall behind the target rather than at the target itself, and to check your own distance before firing, especially in tight corridors.
Raze comes from Brazil and builds every piece of her explosive gear herself. Riot Games has never released her real name. Her writing rests on the contrast between her infectious energy and the military discipline of the rest of the protocol, along with her tense relationship with Brimstone, who blames her methods for causing too much collateral damage. That clash comes up regularly in the in-game dialogue.