The informant who already knows where you are
See the agent page →Agent figurines, engraved LED crystals, keycaps and apparel. The part of your setup that will never win a duel.
From the discovery of Radianite to the conflict between the two Earths, the complete timeline of the VALORANT Protocol.
Follow the timeline →
Type your DPI and your in-game sensitivity: your eDPI, the distance for a full 360° and the mousepad width you need show up straight away.
Try the calculator →“Your gadgets? Keep them. They will be of no use here.”
Veto is an elite agent from Senegal, the twenty-ninth recruit of the VALORANT Protocol and the first sentinel added since Vyse. His power comes neither from an artifact nor from technology: it comes from a genetic mutation he does not fully control.
That mutation, known as the radivore mutation, lets him consume and neutralize the energy that fuels the abilities of others. It is a rare alignment between the writing of a character and his gameplay: what his body does with radiant matter is exactly what he inflicts on enemy gadgets on the field.
The result is a sentinel who resembles no other. Where Killjoy installs infrastructure and Cypher observes, Veto removes the tools of his opponent and forces them to fight with their guns, with no utility to prepare their entry. He also has a teleport, which makes him the most mobile and most offensive sentinel on the roster.
Veto places a device that, once activated, destroys enemy utility that would bounce off a player or that can be destroyed by gunfire.
Veto throws a viscous fragment that deploys on impact into a trap that holds the enemies caught inside, deafening and decaying them.
Veto places a vortex on the ground and can instantly teleport to it whenever he is in range and has it in his line of sight.
Veto instantly mutates, gaining a combat stim, regeneration and total immunity to all debuffs.
Its value is preventive. Waiting for the flash to be thrown before reacting is pointless: the Interceptor has to be in place on the entry route when the enemy team arrives. Against a composition that always executes with the same utility, it is what breaks the strategy before it starts.
Crosscut works like Rendezvous does for Chamber: it has to be already deployed and stay in your line of sight. Set it on your fallback position, then push up to contest. That is what lets you play a sentinel far more aggressively than Killjoy or Cypher without paying for every mistake.
The trap holds, deafens and decays, but it can be destroyed as long as it has not been triggered. Place it where the opponent has neither the time nor the visibility to spot it, typically a narrow entry corridor taken at a run, rather than in the middle of an open site.
The immunity to debuffs makes the ultimate particularly suited to situations where the enemy defense relies on its utility. Keep it for a retake against a position saturated with gadgets, or to force an entry nobody else can take. It is a rare offensive tool for a sentinel.
Veto is the twenty-ninth recruit of Valorant and the first sentinel added since Vyse in 2024. What he does is unique in the game: instead of watching a zone like Cypher or locking it down like Killjoy, he purely and simply destroys the utility of the enemy team. Flashes, incendiary projectiles and placed devices stop working, which forces attackers to take a site with their guns, without the preparation they usually depend on. He also has a teleport and an ultimate that makes him immune to all debuffs, which makes him the most mobile and most offensive sentinel on the roster.
His Interceptor targets compositions that depend on their utility to open a site. Initiators are the first concerned, since their flashes and projectiles are the core of what they bring: Sova, Breach, Skye and Fade see their preparation canceled before it produces any effect. He also disrupts agents whose kit relies on devices placed on the ground. Conversely, he brings less against a team that takes its sites with guns and positioning.
Killjoy locks a site down with autonomous infrastructure, Cypher produces information to pass on. Veto does neither: he takes away the means the opponent has to prepare their entry. His teleport also lets him contest angles far more aggressively than the other two, who remain anchor agents. He is the most proactive sentinel of the role, and the one that looks least like the classic idea of a static defender.
His results remain average despite a very distinct identity. Recent readings put him around a 49.6% win rate, which places him at the bottom of the ranking of the seven sentinels in the game, below the role average. Like most agents in his category, he posts better numbers on defense than on attack. His value therefore depends heavily on context: against a team that systematically executes with the same utility, he remains a very relevant pick.
Veto is the first Senegalese agent on the roster. His power comes from a genetic mutation known as the radivore mutation, which lets him consume and neutralize the energy that fuels the abilities of others. That origin is one of the most coherent in the game, since it matches exactly what he does in a match: canceling enemy utility. Riot Games has not released his real name, and the character is voiced in French by Bamar Kane.